Stories have always been at the core of my creativity. In this space you’ll find worlds, characters and narrative experiments that explore meaning, emotion, and connection. I’m still gathering and shaping the material — but this page is alive, and more will unfold soon.
This in-world handbook was created to guide players into the campaign setting of Elba — a mysterious archipelago of shifting alliances, hidden secrets, and strange encounters. It’s designed to feel like a travel dossier from within the world itself, combining maps, character rumors, item scraps and atmospheric notes into a cohesive visual experience.
Here, storytelling is woven into layout, typography, and texture — letting form build trust in the world before a single dice is rolled. The goal is not only to inform, but to spark curiosity, theorycrafting and interaction right from the first page.
This custom puzzle was created as part of a split-path dungeon challenge. Each player faces their own unique obstacle when separated from others, and I wanted to design something immersive that leans more on observation and intuition than complex riddles or math.
The Setup:
Players encountered a gallery of mysterious portraits and bowls marked with letters. In the center: a bowl of colorful stones. Without instructions, they must decipher how to distribute the stones using visual cues from the paintings above.
The artwork was AI-assisted, but layout, logic and pacing were entirely my own.
Each painting depicts a group of creatures. The player must identify the type of creature in each painting and match it to the correct bowl, based on the first letter of the creature’s name. For example, a painting of orcs corresponds to the bowl marked “O”.
To solve the puzzle, the player counts the number of creatures in each painting, then places that many marbles into the matching bowl.
Example: The orc painting shows five orcs → “O” bowl → 5 marbles.
Ragnar, Clan Rock Barbarian (In-Character):
“As a barbarian warlock of Clan Rock, I found myself puzzled in this situation. I'm good at hunting and slashing, but here it was useless. I was alone, separated from my hunting party. I could only rely on my cunning and smartness.
But my mom used to say I was special! I'm sure that it's because I was the most intelligent of the kids since I was handling 2 axes at the same time. So I started thinking. Did something — nothing happened. Then I tried again. Still nothing. But then… I really started thinking. Like, really hard. Then it felt like the moment when you just find the monster prey.
I felt I had the answer, so I did something — and something happened! The door opened. I'm a genius! The genius barbarian of Clan Rock! I should become an elder!”
Player Norfarel (Out-of-Character):
“As a player, I like small puzzles but don’t do a lot of them outside of games. Normally I rely on the math-brain people in the group. So I was nervous to be stuck alone with this one. But this puzzle was the perfect level of difficulty. It never felt out of reach. After a few thoughtful moments and by examining the visual details, I solved it!
It also helped that the GM rotated between players, giving us all some solo reflection time. It felt amazing to crack this one on my own — especially while playing a not-so-clever barbarian. It was a satisfying, story-driven moment that really stood out.”