This project was created for Democracy Days in collaboration with Studieförbundet, where I designed and led a tabletop roleplaying experience focused on democracy, fairness, and equality.
Using a simplified version of Dungeons & Dragons, players took on the role of adventurers assigned to guard a polling station during an election. As the story unfolded, they discovered subtle injustices, social pressure, and unequal treatment hidden within the voting system.
The goal was not to lecture, but to create conversations through immersion, choice, and reflection.
The project brought together facilitation, worldbuilding, game design, storytelling, and educational design in an accessible and engaging format. By using roleplay as a framework, participants could experience ethical dilemmas firsthand rather than simply discussing them theoretically.